LONG MESSAGE IM SORRY. D&D
RELATED!
Hey! So, I think I have my group of
players nailed down to you five. Tremendous! This is going to be my first
attempt at running a game completely online, as well as the first game I run
using the Dungeon Crawl Classics ruleset. As such, its a little experimental in
nature, and though some hiccups may arise, it should be a pretty cool time!
HOW IT WORKS: Each of you guys is
going to start off controlling a handful of characters. I'll be providing
narration and setting the stage for you. As you explore, you're free to narrate
what each of your characters does in those situations, as well as any dialogue,
either with an NPC or with other characters in the group. I'll do my best to
respond to any of these actions with a natural reaction. In combat, there will
be a loose order to things, where characters with especially high initiative
will have their actions take place before others, and things will take place in
turns. However, even then, you're still free to do whatever you like.
Outside of the initial character
creation process, I will be making all of the random die rolls in the game,
which is a large change from the tabletop game. These rolls and their outcomes
will be completely objective and NEVER fudged. Just as I will never go out of
my way to protect a character, I also have no desire to kill them for sport.
One other caveat is that there may
be times when a lot of these messages pop up while you weren't looking, or
within a short period of time. I ask that you not be overwhelmed or put off by
the game continuing in your absence: in fact, its part of what makes this more
convenient. If you ever get confused by anything, just let me know, either in
this box, in a private message, or by text, and I'll clear it up for you.
THE GAME: Dungeon Crawl Classics is
an excellent variation on the Dungeons & Dragons game. What Pathfinder is
3rd Edition D&D, DCC is to 1st edition. This is old school 70s RPGing at
its best: simple but still crunchy, fantastic and foreboding in equal measure,
with danger around every turn and in places you don't expect. However, because
it is based mainly upon a game from the 70s, there are several ways DCC differs
from how you might know D&D today.
Conversation started February 21 Jon
Sprow 2/21, 6:38pm Jon Sprow
Hello! I'm starting up an online
D&D game (done through FB chat), and I was wondering if you or Justin would
perhaps want in? February 21 Jen Leins 2/21, 11:27pm Jen Leins
I'd be willing to give it a go! Jon
Sprow 2/22, 1:44am Jon Sprow
Fantastic!
Full discretion: this is me trying a
system I've recently gotten into, Dungeon Crawl Classics, that is essentially a
modern update of the original 70's D&D rules. It's a really elegant game,
and some of the flavor and mechanics are downright beautiful. However, because
its based on old-school-as-fuck D&D, there are some ways it might differ
from how you know the game.
-Characters are COMPLETELY randomly
generated, from the stats to their former occupations. The idea is that your
character's origins are more or less meaningless, for heroes are not born, but
made by their actions. This limits the initial customization/optimization
process compared to other D&D games. However, that isn't as much of a
problem because...
-Everybody starts at level 0,
essentially as a group of frightened peasants fighting out of necessity with
whatever crappy excuses for weapons they have. A farmer might have a pitchfork
and a live sheep, while a minstrel might have a dagger and a ukelele. Despite
these humble origins, you may rise as a great hero. Or not, because...
-The game doesn't really care if you
die. The game as a whole is much more lethal than modern versions of D&D,
particularly in the beginning, when you're a band of unarmored country folk
with 1-5hp. When you can die in one or two hits, or from one or two simple
mistakes, you have to weigh caution with valor and always keep your wits about
you to survive. This is balanced out, though, by the fact that...
-Each player will start with 3
characters. Each one will be unique and yours to play however you want, in the
hopes that by the end of the first adventure, one or more of them will have
survived to level 1, and can become a fighter, mage, etc (and if all of them
die, we'll just roll up another!)
IN CONCLUSION If this still sounds
like a game you'd be super into playing, now is the time for you to create your
characters! I'll do most of the heavy lifting on this one: what I'll need you
guys to do is roll some dice. Specifically, roll 3d6 for me twenty times, and
d100 (the d10 plus the percentile die) three times. Be sure to give me the list
of numbers in EXACTLY THE ORDER that you rolled them. Once I have that data,
I'll compile it into your characters, whom you can name and give as much or as
little backstory or flavor as you like! If you dont have dice handy, here's an
online version! http://www.wizards.com/dnd/dice/dice.htm
If this seems like a lot, or not
your bag, you're free to bow out. Otherwise, good luck, and godspeed!
3/1, 2:40am
Ah. A little bit of my convo with
Jen got copy-pasted in there. Just ignore that, sorrysorrysorry
·
Saturday
3/1, 1:21pm
If you trust me to have only used
excell to make this easier on myself, here are my rolls. If you further trust
others to press f9 without looking, then screenshot their results as I have,
then I can also provide a file to automate these rolls.
3/1, 1:22pm
If you think that it takes away from
the spirit of this portion of the game, I can reroll with real dice.
3/1, 1:23pm
Oops, forgot roll # 20, which
resulted in a 1, then 6, then 3
3/1, 1:25pm
That file would be super helpful,
actually. If it's allowed.
Hey, if it's randomly generated
numbers between 1 and 6, it's all good to me
3/1, 1:42pm
This is the file I used.
open ·
3/1, 1:49pm
Don't mind if I use that I'll post
my numbers later tonight when I'm free
3/1, 1:50pm
3/1, 1:51pm
Those are my numbers
3/1, 1:51pm
Same here I need to post later
tonight when im more mentally available
Dude, that's totally fine. Whenever
is convenient.
·
Saturday
3/1, 10:02pm
so what I just opened up is the randomly
generated rolls, right?
that excel file David made, I mean
3/1, 10:02pm
Yes. Press f9 and it randomizes them
again
3/1, 10:04pm
I haven't pressed anything yet,
wasn't sure if I was supposed to. So I press f9 now, ja?
Is that to make sure it's absolutely
def randomized?
3/1, 10:05pm
That's what I did... I was confused
at first, lol
3/1, 10:06pm
Ok cool I don't feel like an idiot
then.
Thanks Brian
3/1, 10:07pm
I was like, are these David's
numbers? Or are these random? **f9** Ohhhhh
3/1, 10:27pm
42, 100...5. I could not make this
shit up.
3/1, 10:32pm
I had some decent high numbers on
those d100 when I first opened up the sheet. I was loathe to part from them.
Tbh, the one you wanted to roll high
on was the D6s. The d100s determine your occupations, which are listed
alphabetically. So that 100 is probably whatever starts with W
3/1, 10:40pm
I seeeeeeee it just made me nervous.
Makes sense tho. Weaver. Wandmaker. Warbler. Wren-catcher. WARRIOR. Wraith. Am
I a professional wraith?
*Bzzzz* oh I'm sorry. The answer was
woodcutter. Woodcutter.
3/2, 1:04am
3/2, 1:05am
i hope that works i really don't
like windows 8... can't figure out how anything works
·
Sunday
·
·
Today
10:52am
I AM HERE SORRY
lemme go generate some numbers real
quick
11:12am
omg trying to do this on excel but
with mac was odd lol but i think it ended up being ok?!
·
Today
2:33pm
YOOOOO CHARACTERS INCOMING
2:47pm
DAVID'S CHARACTERS:
[NAME] HP: 5 Armor Class: 9
Occupation: Cutpurse STRENGTH: 12 AGILITY: 7 STAMINA: 13 INTELLIGENCE: 14
PERSONALITY: 8 LUCK: 13 Resisted Temptation: +1 to Willpower Saves Gear: Dagger
(1d4+1) Small Chest Flint and Steel 55 copper pieces
[NAME] HP: 4 Armor Class: 12
Occupation: Halfling Haberdasher STRENGTH: 17 AGILITY: 17 STAMINA: 9
INTELLIGENCE: 10 PERSONALITY: 6 LUCK: 7 The Broken Star: Extra -1 to Critical
Fumble rolls Gear: Scissors (1d4+2) Fine Suits, 3 sets Candle 27 copper pieces
[NAME] HP: 1 Armor Class: 10
Occupation: Indentured Servant STRENGTH: 11 AGILITY: 11 STAMINA: 8
INTELLIGENCE: 8 PERSONALITY: 7 LUCK: 10 Born Under The Loom: No effect Gear:
Staff (1d4) Locket (contents of which are yours to determine) Crowbar 22 copper
pieces
2:49pm
BRIAN'S CHARACTERS:
[NAME] HP: 4 Armor Class: 12
Occupation: Gongfarmer STRENGTH: 12 AGILITY: 17 STAMINA: 11 INTELLIGENCE: 10
PERSONALITY: 12 LUCK: 13 Born On The Battlefield: +1 to damage rolls Gear:
Trowel (1d4) 5lb sack of nightsoil Torch 39 copper pieces
[NAME] HP: 2 Armor Class: 10
Occupation: Farmer STRENGTH: 11 AGILITY: 9 STAMINA: 11 INTELLIGENCE: 6
PERSONALITY: 11 LUCK: 9 Pack Hunter: No effect Gear: Pitchfork (1d8) Hen Rope,
50’ 28 copper pieces
[NAME] HP: 3 Armor Class: 11
Occupation: Ostler STRENGTH: 10 AGILITY: 15 STAMINA: 6 INTELLIGENCE: 11
PERSONALITY: 12 LUCK: 7 Lured By Temptation: -1 to Willpower Saves Gear: Staff
(1d4) Bridle 6” Iron Spike 27 copper pieces
2:49pm
btw I encourage all of you to google
what a Gongfarmer is
2:50pm
KIRSTEN'S CHARACTERS:
[NAME] HP: 1 Armor Class: 10
Occupation: Farmer STRENGTH: 10 AGILITY: 11 STAMINA: 3 INTELLIGENCE: 13
PERSONALITY: 12 LUCK: 13 Lived Through The Famine: +1 to Fortitude saves Gear:
Pitchfork (1d8) Goose Lantern 34 copper pieces
[NAME] HP: 2 Armor Class: 10
Occupation: Woodcutter STRENGTH: 9 AGILITY: 11 STAMINA: 10 INTELLIGENCE: 15
PERSONALITY: 12 LUCK: 17 Struck By Lightning: +2 to Reflex saves Gear: Handaxe
(1d6) Bundle of firewood 10 foot pole 23 copper pieces
[NAME] HP: 3 Armor Class: 11
Occupation: Barber STRENGTH: 11 AGILITY: 14 STAMINA: 10 INTELLIGENCE: 10
PERSONALITY: 11 LUCK: 3 Frail Of Heart: -3 to saves against poison Gear: Razor
(1d4) Scissors (1d4) Holy symbol 44 copper pieces
2:51pm
MIKE'S CHARACTERS:
[NAME] HP: 2 Armor Class: 9
Occupation: Farmer STRENGTH: 10 AGILITY: 8 STAMINA: 13 INTELLIGENCE: 6
PERSONALITY: 6 LUCK: 11 Fortunate Date: No effect Gear: Pitchfork (1d8) Cow
Oil, 1 flask 42 copper pieces
[NAME] HP: 4 Armor Class: 9
STRENGTH: 13 AGILITY: 6 STAMINA: 13 INTELLIGENCE: 7 PERSONALITY: 10 LUCK: 10
Birdsong: No effect Occupation: Hunter Gear: Shortbow (1d6), 10 arrows Deer
Pelt Small hammer 48 copper pieces
[NAME] HP: 4 Armor Class: 11
Occupation: Orphan STRENGTH: 7 AGILITY: 13 STAMINA: 14 INTELLIGENCE: 10
PERSONALITY: 13 LUCK: 16 Speed Of The Cobra: +2 to Initiative Gear: Club
(1d4-1) Rag Doll Thieves’ Tools 49 copper pieces
2:52pm
JEN'S CHARACTERS:
[NAME] HP: 3 Armor Class: 10
Occupation: Hunter STRENGTH: 14 AGILITY: 10 STAMINA: 13 INTELLIGENCE: 12
PERSONALITY: 16 LUCK: 9 Raised By Wolves: No effect Gear: Shortbow (1d6), 10
arrows Deer pelt Grappling Hook 35 copper pieces
[NAME] HP: 1 Armor Class: 12
Occupation: Dwarven Ratcatcher STRENGTH: 10 AGILITY: 17 STAMINA: 11
INTELLIGENCE: 8 PERSONALITY: 7 LUCK: 13 Struck By Lightning: +1 to Reflex saves
Gear: Club (1d4) Net Holy Water, 1 vial 21 copper pieces
[NAME] HP: 3 Armor Class: 10
Occupation: Woodcutter STRENGTH: 14 AGILITY: 9 STAMINA: 14 INTELLIGENCE: 11
PERSONALITY: 15 LUCK: 15 Wild Child: +5’ to movement speed Gear: Handaxe
(1d6+1) Bundle of firewood Chalk, 1pc 32 copper pieces
2:55pm
You are now free to make them your
own! Anything not defined by those little stat blocks are yours to define:
name, age, gender, and personality traits (of course, you can take hints from
scores like intelligence and personality, or even your birth augur under your
luck score, but you're just as free to ignore them).
3:02pm
POOPSMITH sorry I got excited that
we have a poopsmith in our party
Since it's a pain to search through old facebook messages, I'll be
periodically saving them to word documents (maybe PDFs?) and uploading them to
a blog somewhere. This way it'll be easier to find stuff that happened a while
ago
3/3, 3:31pm
Oh! Yes, I definitely reccommend you guys AT LEAST save your character stat
blocks to a notepad/word doc, for easy reference.
3/3, 3:31pm
I'll probably get a prelim document together and then start uploading them
at 1 week intervals once we get started (depending on whether that makes sense
to do)
3/3, 4:13pm
Yes, I'm a poop farmer. But you know what? Luke freaking Skywalker was a
boring ass moisture farmer.
3/3,
4:13pm
Exactly! Its the stupid life you leave behind to go be awesome instead.
3/3, 4:14pm
Oh I'm actually excited. I was not making fun.
3/3, 4:15pm
Yep!Now... Would a last name of Dungsmith be too ridiculous?
3/3,
4:17pm
It IS customary in this time period to choose a name reflecting your trade.
3/3, 4:21pm
Lol, that is true.
3/3, 5:35pm
Reading this on my phone atm but Damn IM EXCITED !!
·
Monday
3/3,
10:24pm
I have my characters named so far just trying to figure out the rest lol
3/3, 10:39pm
I mean you can do that at your own pace. All we really need to start the
adventure are names and maybe genders
3/3, 10:39pm
Right so I'm ready when everyone else is
3/3, 10:40pm
I totally encourage you guys to think of elaborate back stories though. All
the more painful if(/when) they die.
3/3, 10:41pm
3/3, 10:42pm
But I don't think I could handle another upset to characters I've really put
more than about an hour on
3/3, 10:43pm
·
Today
5:45am
Well I still need to name my characters and my goose. I think really the
goose is the key to all this.Should I send you my stuff in a private message or what?
3/5, 8:43pm
Nah, here's fine. I'm preparing the adventure nowEverybody just post character stuff
3/5,
8:56pm
kFarmer: Rynard Hunter: Zim Orphan: Shunuk
I'll get back to you on races once I've had more time to look at all of them
3/5, 9:01pm
any limit on what races?They're all human. The only people with nonhuman races are Dave's Halfling and Jen's dwarf. Demihuman races in old D&D were treated as classes, so instead of eventually being a cleric, wizard, warrior, or thief, they'll be a halfling/dwarf
3/5, 9:03pm
Ok that's what I thought. Thanks
3/5, 9:08pm
Hunter: Ayumi [female] Dwarven Ratcatcher: Dolnar [male] Woodcutter: Jolim
[male] (i'm assuming i get to choose their gender and appearance and
everything?!)
3/5, 9:08pm
Yes to all of those
3/5, 9:09pm
cool. i will be elaborating a lot on them then, But there is my jumping off
point
3/5,
9:10pm
Rynard (male) Zim (male) Shunuk (female)
3/5, 9:15pm
Farmer: Nesta Hardbottle (female, 15-y-o). She calls her goose
"Sister," (since her entire family died in the famine) but says its
actual name doesn't translate well into common tongue. Woodcutter: Bronwyn
(female, 24, no known surname). I'd tell you her little backstory but time,
space, importance, whatever. There's a silly/sad reason she has a 10-foot-pole.
Barber: Elgar Telemann (male, 31) has thinning hair, quick fingers, and a
punchable face.
3/5, 9:16pm
There I go doing too much.
3/5, 9:16pm
Oh honey, that is not too much . David, would you be so kind?
3/5, 9:17pm
I have more...but I'll shave it for later. HAHA BARBER JOKE
3/5, 9:23pm
BACKSTORYNino, a lady halfling haberdasher, has dedicated her life to dressing those of influence well. She knows her place as a haberdasher. She'll bow the lowest of them all to show proper respect where it is due, and even on the first meeting, one must admire her commitment to her trade and the arts. Truly charming, Nino provides excellent work, and when she comes to a new town, her reputation for astonishing service and quality seaming spreads like wildfire.
Harken, the deft, exemplifies the best traits of an artisan. Where others see the sun setting, Harken sees a brilliance that makes his heart sing. He specializes in finding the best in people, and commiting it to either a page in his sketchbook or perhaps a painting or statuette. All of his work comes with his endlessly sunny attitude, his sponsors are unanimously impressed by his depictions of them (even his pictures are optimistic, with each subject seeming a shade more pleasant on paper than in the flesh). As an artiste, Harken, the deft, loves mingling in the gardens of the well-to-do, and draws energy from the life and vibrance he finds in the company of the affluent. Being an artisan, Harken moves around a lot.
Nils, an indentured servant, is frail. His life has been hard, as he's always been the runt in any group. He tries his best and works hard. He has been frail his whole life, a poor trait for a servant.
Nils has worked for Nino and her family since his birth, and shows his respect for her through hard work and dedication. She reciprocates by providing him with the proper respect for a servant-providing him with enough work to keep him busy. Though Nino doesn't go easy on him, it's clear that she cares about Nils and his well-being.
Thank you david
3/5, 9:25pm
EXCELLENT I'm putting the finishing touches on my backstories now.
3/5,
9:25pm
well I feel like I'm not doing my part in this anymore...
3/5, 9:25pm
Don't even worry about it.Haha, duuuuude, this is all totally optional
3/5, 9:26pm
I'm trying to strike a balance between good backstory, and disposable
character.YES
3/5, 9:26pm
If I spend more than half an hour on this it's too much.Like, I encourage you guys to go into this level of character creation , but at this level of the campaign, you are literally one bad decision (or in some cases, a single point of damage) away from death.
3/5,
9:31pm
this is true
3/5, 9:50pm
Nesta Hardbottle Skinny 15-year-old girl. Nesta’s mother died during the
famine one year ago; her father and brother left to find sustenance a month
before then after Nesta refused to let them eat her pet goose. Calls the goose
“Sister,” says that she knows its name but it doesn’t translate well to common
tongue. She frequently talks to Sister, speaking of her family. It’s ambiguous
whether Nesta actually can communicate with the goose. She makes her way in the
world by selling eggs that Sister lays. Nesta still lives on her family’s now
run-down, overgrown patch of land.Bronwyn 24-y-o woman, fairly stocky. Was engaged to another woodcutter at 17, but upon being struck by lightning, her fiancée dumped her for her damaged looks. His last words to her were “I wouldn’t touch you with a 6-foot pole.” Fortunately there was a 10-foot pole nearby, so she grabbed that and smashed his teeth in. Bronwyn’s scars have mostly faded by now, though she has some trust issues. She lives alone. She’s not a very good woodcutter.
Elgar Telemann Tall, wiry 31-y-o man with thinning hair, quick fingers, and a punchable, punchable face. He makes a decent living shaving the faces and trimming the heads of people in town. Elgar is a pleasant enough fellow, though sometimes he smiles a bit too wide. One day, upon receiving an excellent shave, a local barkeep offered Elgar the first taste of a brand new keg of beer. Elgar took a swig, and nearly died as the keg was laced with arsenic meant for the barkeep. Fortune laughs in the face of Elgar Telemann. Unfortunately, so does Bronwyn, the woman to whom he is oddly drawn.
3/5, 9:50pm
Please note it took every fiber of my being not to just straight up name my
barber Telly.A NEW CHALLENGER APPROACHES
·
WedJon
Sprow added Kelli Renas
Envy.
3/5,
10:17pm
Hi Kelli! **waves**Here's my character stuff:
3/5,
10:18pm
O’Syrus Dungsmith25 years old.
Born in the gutter, raised in the gutter, works in the gutter. Life has shit all over him, quite literally, so nothing surprises him anymore. Despite his terrible working conditions, he’s a hard, honest worker whose word is his bond. He knows almost nothing about his family. He never knew his father, and his mother died penniless and alone in the street long ago. He is determined to make more of himself than the feeble hand life has dealt him.
Allyn Delon-Ra
67 years old.
Farmer, from a long line of farmers. Tradition has the first born males from his family carry on the tradition of running the family farm. They provide most of the food for their small village, growing everything from wheat, to corn, to potatoes, etc. He handed over the reins to his son a long time ago, but has increasingly been feeling like something is missing in his life.
Kae’la Delon-Ra
17 years old
Granddaughter of Allyn. Her uncle runs the family farm, and her father tends to the horses. Her father has been teaching her everything he knows as an ostler. She’s become quite good with the animals herself, having an almost supernatural intuition with them. She loves her grandfather, feeling connected to him more than anyone else in the family. She’d do anything to help him, or keep him safe. In her free time, she’s been known to gamble more money than she has, on more than one occasion.
3/5, 10:22pm
Rolls for jon: 7 14 10 8 9 10 13 13 11 11 12 7 9 13 9 13 14 873 41 65
·
Thursday
3/6,
11:20am
KELLI'S CHARACTERS:[NAME] HP: 4 Armor Class: 11 Occupation: Locksmith STRENGTH: 7 AGILITY: 14 STAMINA: 10 INTELLIGENCE: 12 PERSONALITY: 8 LUCK: 10 Sign Of The Cobra: No Effect Gear: Dagger (1d4-1) Fine tools Waterskin 42 copper pieces
[NAME] HP: 2 Armor Class: 11 Occupation: Farmer STRENGTH: 13 AGILITY: 13 STAMINA: 11 INTELLIGENCE: 11 PERSONALITY: 12 LUCK: 7 Setting Of The Seventh Sun: -1 to Spell Checks Gear: Pitchfork (1d8+1) Goat Rope, 50’ 48 copper pieces
[NAME] HP: 2 Armor Class: 11 Occupation: Healer STRENGTH: 9 AGILITY: 13 STAMINA: 15 INTELLIGENCE: 13 PERSONALITY: 14 LUCK: 8 Mark Of The Sloth: -1 to Melee Damage Rolls Gear: Club (1d4) Holy Water, 1 vial Holy Symbol 43 copper pieces
·
Today
1:36am
Kelli, whenever you have the time, just get down some names and genders for
these guys. For now, though, the adventure begins...
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